Devlog: Citizen Models

I'm already annoyed at myself for choosing the title of this devlog because I want this Pompeii project to be as historically accurate as is practical, and the human models I made are not necessarily citizens. Quick history lesson: In the Roman empire, the idea of the 'citizen' was revolutionary in part because as far as we know the Romans were the first to have the idea of citizenship for a political unit much larger than the specific town or city where you were born. However, what citizenship meant exactly, and who was included and excluded changed over the centuries. What was more consistent than the definition of 'citizen' was the fact that citizens got to wear the toga, and non-citizens weren't.

I didn't model anyone in a toga, therefore, it's entirely possible that all of these models could represent non-citizens.

Anyway, over the last couple of weeks, one of the easiest things to show off is the set of character models for residents of Pompeii. I've got male and female models for enslaved people (no shoes or sleeves, shorter tunics, slave collars), shopkeepers (longer sleeved tunic and caligae, or open strapped sandals), artisans (shorter sleeves and with tools and calcei, or enclosed shoes/boots).


Enslaved people

Artisans

Shopkeepers

Of course there was the usual behind-the-scenes stuff like creating a game design document, setting up a very empty Discord server (which you can join through that link and make it less empty), organizing some folks for a longer term project, learning more Blender, a few coding attempts that failed to achieve what I wanted, debugging, lots of reading about crime and politics in ancient Pompeii, and the like.

I've also started making some models for a game that I'm still not sure if it's going to be computer based or a TTRPG but either way thought visuals would help. Until that becomes a real thing, though, I won't reveal them.